Game Schedule

 

Friday April 10th @ Noon

Dominion (Dominion)

Let's get PretzCON started off right with a Rio Grande classic. We'll use Dominion base set and Intrigue.

Standings can be used in the Sunday Spiel des Jahres A-Thon

1 Hours for 6 Players
Game Master: Geoff Berman
0 slots left

Kick off the con with this party game of hilarious comparisons. Players take turns laying an adjective card. Other players choose the card from their hand that they think works best with that adjective.

1 Hours for 10 Players
Game Master: Kelly Goergen
10 slots left

You've just been elected Mayor. Congratulations! Unfortunately, the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories, and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery, and a single die.
Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!
Machi Koro is a fast-paced, lighthearted game for you and up to 3 friends. Once you've had a taste of Machi Koro, this infectiously fun game may have you wondering if the dinner table ever served another purpose other than gaming.
They say you can't build Rome in a day, but Machi Koro will be built in less than 30 minutes.

2 Hours for 5 Players
Game Master: Sarah Pretz
0 slots left

It's played just like regular Yahtzee but it also has pictures of Spiderman characters and you roll the dice from a Spiderman head. :) Roll for points, get more than everyone else and win! Open to all ages but a parent is requested to accompany anyone under the age of 10.

1 Hours for 10 Players
Game Master: Richelle Pretz
9 slots left

Friday April 10th @ 1:00 PM

The game that mixes Pictionary with telephone. Each player begins by sketching a word dictated by the roll of a die. When the time is up, players pass their sketchbook to the next player, who must guess what's been drawn. Players take turns guessing and drawing until sketchbooks make it all the way around.

1 Hours for 8 Players
Game Master: Kelly Goergen
3 slots left
Boss Monster (Boss Monster)

You control the Boss Monster at the end of your very own 8-bit dungeon. Expand your dungeon with traps and monsters. Lure heroes to their eventual doom! Just be sure the other Boss Monsters don't take out more heroes than you.

2 Hours for 6 Players
Game Master: Jordan Fetters
2 slots left

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. A Pathfinder Society Scenario designed for levels 1–2.

5 Hours for 6 Players
Game Master: PFS
6 slots left

You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you. A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

5 Hours for 6 Players
Game Master: PFS
6 slots left

The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder. A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

5 Hours for 6 Players
Game Master: PFS
4 slots left

An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves? A Pathfinder Society Scenario designed for levels 3–7.

5 Hours for 6 Players
Game Master: PFS
5 slots left

The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it. A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).

5 Hours for 6 Players
Game Master: PFS
6 slots left
Amerigo (Feld Friday Marathon!)

Game 1 of 4 in the Feld Friday Marathon! The Feld Friday Marathon is an Omaha board game convention tradition. Play one or play them all! Beginners and/or experienced players welcome. Up first is Amerigo, Stefan Feld's game of New World exploration and construction featuring the famous Cube Tower!

2 Hours for 3 Players
Game Master: Bryce Journey
1 slots left
Dungeon Roll (Dungeon Roll)

The Adventurer assembles their party by rolling seven Party Dice, while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion, Fighter, Cleric, Mage, Thief, and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons, to claim treasure inside chests, and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box.

1 Hours for 4 Players
Game Master: David Landreth
2 slots left

Ever dreamt that you were fighting monsters in a B-grade horror film? Maybe you had just encountered Monster Town. Monster Town is an action/adventure card game which places each player in control of their very own gang of classic horror movie monsters. Each gang needs to survive monster bites, fallen angels, parasitic demons, deadly weapons and ferocious gang warfare. Conquest of Monster Town is achieved by wiping out all opposing gangs or by being the first player to collect 10 conquest points by capturing locations and wiping out opposing gang members. Each successful battle brings you closer to claiming victory in the End Game finale, where all surviving gangs compete for control of Monster Town in one last free-for-all battle until conquest has been achieved.

The hair on the back of your neck will raise as you feel the breath of a werewolf stalking you from behind. Your heart will race as a blood-thirsty vampire attempts to control your mind. Your legs will turn to jelly as you are ambushed by a horde of zombies. Animal instincts will take over as you battle the human militia.

1 Hours for 4 Players
Game Master: Geoff Berman
Experience Needed:
Materials Needed:
4 slots left

Friday April 10th @ 2:00 PM

Zombie Dice (Steve Jackson Games)

Eat brains. Don't get shotgunned.

In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.

**Hoping to play at least one round of each version, Basic, Double Feature Expansion & School Bus Expansion.

1 Hours for 8 Players
Game Master: Becca Birch
4 slots left
Battle for Sularia (Battle Card System™)

BATTLE FOR SULARIA™ IS A BATTLE CARD SYSTEM™ GAME THAT TAKES PLACE ON THE POST-APOCALYPTIC WORLD OF SULARIA.

The first Battle Kit™ features the Jotune and Synthien factions in a classic battle of man against machine.

Play as your chosen faction’s battle commander, gain influence, and develop your resources to strategically defeat the opposing faction! You win the battle when you reduce your opponent’s health point value to zero.

However, a battle commander must be cautious if their opponent is off-initiative. Since Battle for Sularia™ is a round-based card game, your opponent has the chance to strike back and reduce your health total below theirs and thereby defeat you!

1 Hours for 4 Players
Game Master: Jesse Bergman
1 slots left

In Samurai, players are vying for control of three different facets of Japan. A clever tile laying game with just the right lix of planning, luck, upsets, and strategy.

2 Hours for 4 Players
Game Master: Floyd Pretz
0 slots left

Friday April 10th @ 3:00 PM

DC Comics Deck Builder (Bat Family Crisis)

The bat family is ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game! We will play the shortened Crisis version of the game and it's up to Batman Robin Batgirl Nightwing and Black Canary to save the world!

1 Hours for 5 Players
Game Master: Geoff Berman
0 slots left
Bruges: The City on the Zwin (Feld Friday Marathon!)

Game 2 of 4 in the Feld Friday Marathon! The Feld Friday Marathon is an Omaha board game convention tradition. Play one or play them all! Beginners and/or experienced players welcome. Up second is Bruges, Stefan Feld's masterful game of commerce featuring the most exciting card-driven action-selection mechanism you've ever experienced! This session will include all the amazing modules of the City on the Zwin expansion.

2 Hours for 4 Players
Game Master: Bryce Journey
2 slots left
7 Wonders (Repos Production)

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

We could also include the expansion "Leaders" if people are interested.

1 Hours for 7 Players
Game Master: Jasper Birch
0 slots left

Welcome to Lucky Mansion. Again.
You and your associates are treacherous villains, each secretly bent on killing a despicable old man. But he's not called "Doctor Lucky" for nothing.
This card game is based on the Cheapass Games classic "Kill Doctor Lucky".

1 Hours for 6 Players
Game Master: Leah Watts
5 slots left
Forbidden Island (Cooperative Board Game)

Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!

1 Hours for 4 Players
Game Master: Dave Rosser
3 slots left
Unspeakable Words (Playroom Entertainment)

Decode the ancient secrets of R'lyeh by forming words with the letters you find in this sanity-sapping letter game. The more angles that appear in the words, the greater their mystical value, but beware! For each word that is created, you must roll a sanity check against its value to see if the word's power drives you mad!

1 Hours for 6 Players
Game Master: Keith Kansiewicz
2 slots left

A giant sized collector's edition of the game that everybody loves - TAKENOKO! The same game, albeit in a super-sized format! The panda measures 4 3/8" high and the gardener is 5 1/8th high.

A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

2 Hours for 4 Players
Game Master: Marcus Ross
1 slots left

One Thousand Milestones. On French roads there are small marker stones giving the distance in kilometres to the next town. In this famous old French card game, players compete to drive 1000 km, dealing with hazards along the way. Draw a card to your hand, play or discard. You must lay a green traffic light to start, play cards showing mileage, dump hazards (flat tire, speed limit) on the other players, remedy hazards (spare tire, end of limit) from yourself, play safety cards (puncture proof), and try to be the first to clock up the distance.

1 Hours for 6 Players
Game Master: Rhonda Berman
6 slots left

Friday April 10th @ 4:00 PM

Swing into adventure as the Jungle Queen and Skippy the Wonder Dog come face to face with Dinosaurs, Nazis, and Dancing Haitian Voodoo Zombies! With the Great White Hunter escape the clutches of the Native Chieftain's Daughter? Will he? WILL HE?!?
Easy to learn and fun to play card game set in the world of bad (really bad) movies.

2 Hours for 6 Players
Game Master: Jordan Fetters
5 slots left
Dominion (Dominion)

PretzCON continues with a Rio Grande classic. We\\\'ll use Dominion base set and Intrigue.

Standings can be used in the Sunday Spiel des Jahres A-Thon

1 Hours for 6 Players
Game Master: Geoff Berman
4 slots left

Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose.

We can run two games at the same time, possibly one game for new players and one, more difficult one, for more experienced players.

1 Hours for 10 Players
Game Master: Jasper Birch
7 slots left
An Introduction to Role Playing (Dungeons & Dragons 3.5)

Have you always wanted to try playing a role playing game, but were intimidated by all the lore, lingo, or all those weird shaped dice? Well this session is for you! We’re going to be starting with the most rudimentary basics and moving up from there. Everything will be provided for you, so all you need to do is play. Don’t worry about the time commitment either, four hours is the length of a typical session, but you could stick around for however long as you want.

4 Hours for 6 Players
Game Master: Michael Landreth
Experience Needed: Absolutely none!
6 slots left

On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker. Please note that this is for only one of the five one hour events. A single hour event.

1 Hours for 6 Players
Game Master: Dave Rosser
3 slots left
Fresco (Worker Placement)

In Fresco, players are master painters working to restore a fresco in a Renaissance church.

Each round begins with players deciding what time they would like to wake up for the day. The earlier you wake up, the earlier you will be in turn order, and the better options you will be guaranteed to have. Wake up early too often, however, and your apprentices will become unhappy and stop working as efficiently. They would much rather sleep in!

Then, players decide their actions for the turn, deploying their apprentice work force to various tasks. You'll need to buy paint, mix paint, work on painting the fresco, raise money (which you'll need to buy the aforementioned paint!) by painting portraits, and perhaps even send your apprentices to the opera in order to increase their happiness. Points are scored mostly by painting the fresco, which requires specific combinations of paints, so you'll need to buy and mix your paints wisely, in addition to beating other players to the paints and fresco segments you would like to paint.

2 Hours for 4 Players
Game Master: Jessy Pretz
0 slots left

Friday April 10th @ 5:00 PM

DC Comics Deck Builder (War of the Light)

The warriors of light are ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game! We will be using all the warriors of light in this competetive version of the game. Green Latern Sinestro Saint Walker Star Sapphire Red Lantern Supergirl, bring on the emotion and weild the light!

1 Hours for 5 Players
Game Master: Geoff Berman
4 slots left
Roar-a-Saurus (Indie Boards and Cards)

Battle Dinosaurs attack! The is a fast paced dice rolling game where everyone is attacking each other at the same time! Knock out the other dinosaurs before they knock out you! Open to all ages but a parent is requested to accompany anyone under the age of 10.

1 Hours for 5 Players
Game Master: Richelle Pretz
2 slots left
Battle for Sularia (Battle Card System™)

BATTLE FOR SULARIA™ IS A BATTLE CARD SYSTEM™ GAME THAT TAKES PLACE ON THE POST-APOCALYPTIC WORLD OF SULARIA.

The first Battle Kit™ features the Jotune and Synthien factions in a classic battle of man against machine.

Play as your chosen faction’s battle commander, gain influence, and develop your resources to strategically defeat the opposing faction! You win the battle when you reduce your opponent’s health point value to zero.

However, a battle commander must be cautious if their opponent is off-initiative. Since Battle for Sularia™ is a round-based card game, your opponent has the chance to strike back and reduce your health total below theirs and thereby defeat you!

1 Hours for 4 Players
Game Master: Jesse Bergman
4 slots left
Legendary: Paint The Town Red (Legendary: A Marvel Deck Building Game)

Legendary--the deck building game that actually fights back against the players! In this Spidey themed expansion recruit heroes such as Black Cat, Scarlet Spider, Spider Woman, Moon Knight and symbiotic suit Spider-Man! Take down the insane mastermind Carnage, his team of villains and their evil schemes! Play cooperatively or competitively to determine the ultimate victor.

2 Hours for 5 Players
Game Master: James Schweiss
0 slots left

Friday April 10th @ 6:00 PM

It's Catan! Whether it's your first time or thousandth, this game is a classic. Kick off the first night of PretzCon with the classic game (with 5-6 player expansion if needed).

This is not part of the Settlers of Catan tournament.

2 Hours for 5 Players
Game Master: Andy Goergen
3 slots left

A hand management, bluffing and betting game with an awesome steam-punk and pirates theme.

Pirates and Steam-punk, no need to say more. I know right!?

As a airship captain you send out your pirate crew to search for treasure. It has the feel of poker with a modern card game twist.

**Successfully kickstarted, come play a preview copy early before it releases!!**

1 Hours for 5 Players
Game Master: Ryan Pretz
3 slots left
Rialto (Feld Friday Marathon!)

Game 3 of 4 in the Feld Friday Marathon! The Feld Friday Marathon is an Omaha board game convention tradition. Play one or play them all! Beginners and/or experienced players welcome. Up third is Rialto, Stefan Feld's Venice-themed area control game, featuring cute little doge hat cards! And a bunch of other cards too. But wacky hat cards mostly!

2 Hours for 4 Players
Game Master: Bryce Journey
1 slots left

Pandemic is a cooperative board game where a team of 2-4 players fights to cure four diseases and save the world from global catastrophe. Unlike other competitive board games, this game pits the players vs. the board, and win or lose, everyone will have fun! Pandemic scales with experience, and both brand new and veteran players will have a great time experiencing the game.

1 Hours for 4 Players
Game Master: Andrew Schill
1 slots left

As the leader of a merchant guild, you invest in mines, send your ships to the new world, and recruit the most renowned artisans. Build a commercial empire and receive the visit of wise monarchs, patrons with infinite resources, to acquire glory and prestige.

2 Hours for 4 Players
Game Master: Sarah Pretz
1 slots left

Mysterium is a purely co-operative game for 2-7 players. One player takes the role of a helpful ghost who lives in a mysterious ancient manor. Other players are a group of psychics invited by the manor owner to solve the mystery of the place and bring peace to its residents, as any person who stays in the castle sees strange dreams.

If you enjoy Dixit you will enjoy Mysteriuim. It is a combination of Dixit and Clue. You heard me right!

1 Hours for 7 Players
Game Master: Randall Rasmussen
1 slots left

Friday April 10th @ 7:00 PM

A hand management, bluffing and betting game with an awesome steam-punk and pirates theme.

Pirates and Steam-punk, no need to say more. I know right!?

As a airship captain you send out your pirate crew to search for treasure. It has the feel of poker with a modern card game twist.

**Successfully kickstarted, come play a preview copy early before it releases!!**

1 Hours for 5 Players
Game Master: Ryan Pretz
1 slots left

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. A Pathfinder Society Scenario designed for level 1-2.

5 Hours for 6 Players
Game Master: PFS
6 slots left

With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone. A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

5 Hours for 6 Players
Game Master: PFS
6 slots left

A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours. A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

5 Hours for 6 Players
Game Master: PFS
3 slots left

Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society’s attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site? A Pathfinder Society Scenario designed for levels 1–5.

5 Hours for 6 Players
Game Master: PFS
6 slots left

For more than 2 millennia, the nation of Rahadoum has lived under the Laws of Man that decreed "let no man be beholden to a god." While this has led to relative peace without religious strife, it has left the nation devoid of divine healing and magical methods to provide succor to those ravaged by disease or injury. When a new and mysterious plague begins ravaging the coastal villages of Rahadoum, you are sent by the Pathfinder Society to escort a cleric of Sarenrae into the heart of the plague in order to protect a secret Pathfinder research project. Getting there means smuggling the cleric in as contraband and when the Pure Legion, Rahadoum's defense against religion, get wind of your arrival, you must fight not only to protect the cleric, but to keep yourselves from being executed for violating the First Heresy. A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).

5 Hours for 6 Players
Game Master: PFS
3 slots left
MURDER MYSTERY: The Watersdown Affair (How To Host A Murder -Decipher)

As part of the PretzCon 5 Star gaming experience, it is with great pleasure that we invite a select few of you to join us for what promises to be a few hours of mind tingling fun, laughter, blackmail, deceit and... MURDER!! Space is limited for this event and the roles are given on a first come first serve basis, so if you are interested in participating, early registration is vital to reserve your seat in the first ever PretzCon Murder Mystery.

Please Sign Up to play the game, read through the Guest descriptions and then send me an Email (Becca@pretzcon.org) to let me know which of the remaining available Guests you would like to portray. I encourage you to "play the part" to make the experience even more fun. Whether you use the costume suggestion listed or your own interpretation of your character, is entirely up to you.

Remaining Characters:
Dr. Malcolm K.T. Praktiss
Roger S.B. Astird
Prosper Alvin Bates, Esquire
Donald J. Brooks
Florence Wing Brooks
Miranda T. Shetes
Dame Allison Bigh

3 Hours for 7 Players
Game Master: Becca Birch
Materials Needed: Age 18+ required
2 slots left

Select your Ship's Leader and Boat, hire your crew, make Contacts and work the Job, get paid and keep flyin'! The main game board and Blue Sun expansion will be used. But no Pirating this time around the 'Verse. Watch out for the Reavers and the annoying Alliance Cruiser! Based on the TV show and Movie.

3 Hours for 4 Players
Game Master: David Glewwe
0 slots left

Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise.

With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins.

2 Hours for 5 Players
Game Master: Bart Miller
5 slots left
Catan Tournament Seeder (Settlers of Catan)

The Settlers of Catan is a multiplayer board game designed by Klaus Teuber and first published in 1995 in Germany. No Entry fee! Winners of this round will compete in Settlers of Catan PretzCon Semi-finals on Sunday at 11:00 am.

2 Hours for 12 Players
Game Master: The Game Shoppe
11 slots left

In this loud, real-time trading game, players are given the task of cornering the market in one type of commodity. There are as many suits as there are players, and all the cards are dealt out at the start of each round. When the trading begins, players offer sets of cards to each other in the hopes of completing a set for themselves. If you're successful, you ring the bell and yell out, "Corner on wheat!" (or whatever your commodity is). You then score points depending on which it was - some are more valuable than others. Two cards labeled Bull and Bear may be used to add wild/penalty cards to the gameplay.

1 Hours for 8 Players
Game Master: Rhonda Berman
7 slots left

Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest living there. Now, a new scourge is prowling the waters: A ghost ship has been striking small coastal villages, leaving its victims whispering about the "eye of the dracolich." Join the adventure and learn the truth behind the threat! An adventure for 1st-4th level characters.

4 Hours for 7 Players
Game Master: Granville Sharpe
6 slots left

An exiled cultist and his kobold minions are spotted searching long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give to a fearsome dragon that dwells there. What he hopes to attain with his gift is unknown, but can't be good for the citizens of Phlan. An adventure for 1st-4th level characters.

4 Hours for 6 Players
Game Master: Travis Fuller
4 slots left

Trap the Triceratops! Apprehend the Apatosaurus! Race to capture sets of matching dinosaurs in the ferociously fun card game Super Tooth. The bigger the set, the bigger your reward — but don't bite off more than you can chew, or you may fall prey to a Velociraptor, a volcano, or even the dreaded T. Rex! Collect the most sets and you'll go down in prehistory!

1 Hours for 8 Players
Game Master: Neil Opitz
6 slots left

Friday April 10th @ 8:00 PM

Come join other people as we create a game from scratch. What will we create? An alien invasion? Office Politics? card game? board? Who knows!! I’ll have several random bits and pieces to make the game out of.

2 Hours for 6 Players
Game Master: Floyd Pretz
Materials Needed: None - But feel free to bring anything you think would be fun to make a game with
3 slots left
Team Trivia (Cube of Death)

Cube of Death is a trivia/RPG hybrid game that uses geek trivia to resolve actions. It is played with two teams of three players each. Every round the host draws a card and asks each team a question. If they get it right they get to roll 1d6 damage to the opposing team. So recruit a team, or sign up individually and we will randomly assign teams. Many new questions added for PretzCon 2015!

1 Hours for 6 Players
Game Master: Kelly Goergen
5 slots left
Steam Park (IELLO)

As owners of a fantastic steam park, you're to build gigantic, coal-powered rides to attract as many visitors as you can – but building attractions won't be enough. You'll also need to manage your employees, invest in advertising in order to attract and please the different kinds of guests visiting your park, and, above all, keep the dirt that your park produces under strict control!

In this management game, you'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional, wonderful rides designed by Marie Cardouat, you will see your park grow right before your eyes. Choose your strategy! Build Stands to attract more Visitors, or Toilets to keep the Dirt under control. Whatever decision you take, take it quickly: The less time you spend planning, the more time you'll have to maintain your park. Thanks to a clever, original action-choosing mechanism, winning in Steam Park is as much a matter of being the best as of being the fastest!

2 Hours for 3 Players
Game Master: Jasper Birch
0 slots left
La Isla (Feld Friday Marathon!)

Game 4 of 4 in the Feld Friday Marathon! The Feld Friday Marathon is an Omaha board game convention tradition. Play one or play them all! Beginners and/or experienced players welcome. Up last is La Isla, Stefan Feld's fast-paced game of exploration and animal collection, featuring the weirdest shaped modular tiles and the cutest animal tokens ever.

2 Hours for 3 Players
Game Master: Bryce Journey
0 slots left

You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth?

4 Hours for 6 Players
Game Master: Dave Rosser
Experience Needed: Level 5-10
Materials Needed: A DDEX level 5, or higher, character.
4 slots left

Dead of Winter is a meta-cooperative psychological survival game. This means the players are working together toward one common victory condition--but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's only looking out for their own interests!

2 Hours for 6 Players
Game Master: Matthew Bach
0 slots left

Friday April 10th @ 9:00 PM

Battle for Sularia (Battle Card System™)

BATTLE FOR SULARIA™ IS A BATTLE CARD SYSTEM™ GAME THAT TAKES PLACE ON THE POST-APOCALYPTIC WORLD OF SULARIA.

The first Battle Kit™ features the Jotune and Synthien factions in a classic battle of man against machine.

Play as your chosen faction’s battle commander, gain influence, and develop your resources to strategically defeat the opposing faction! You win the battle when you reduce your opponent’s health point value to zero.

However, a battle commander must be cautious if their opponent is off-initiative. Since Battle for Sularia™ is a round-based card game, your opponent has the chance to strike back and reduce your health total below theirs and thereby defeat you!

1 Hours for 4 Players
Game Master: Jesse Bergman
3 slots left

This game is like shuffleboard in the round. Players take turns flicking disks on a board, trying to score points by attaining central regions. The main stipulation being that contact with the other teams' pieces must be made in order for the disk to remain on the board afterward. Although the game uses quite a bit of skill to flick the disks, there's a very significant strategy element to the game. There are many different variants and rules, as this game is very old and has had many different incarnations over the years.

1 Hours for 4 Players
Game Master: Bart Miller
1 slots left
Discount Salmon After Dark (Discount Salmon)

A mini tournament of Discount Salmon, a speed based realtime card game for ages 8+.
See the man in a Fish Costume! Win a trophy!
Check it out at discountsalmon.com

1 Hours for 12 Players
Game Master: Marcus Ross & Cara Heacock
8 slots left

Players race to get a set number of "Superstar Points", through paid gigs and hit singles, using the familiar "draw-one play-one" method. You build your band using member cards, and equip them with instrument cards and reputation cards. When a "gig" card comes up, the players all roll 1d6, then add in the bonuses from their band members, the highest roller getting the gig. "Contract" cards allow you to start playing "Hit Singles" on yourself (for more "Superstar Points"), and other cards affect your band and gameplay in various different ways.

1 Hours for 6 Players
Game Master: Rhonda Berman
6 slots left

Friday April 10th @ 10:00 PM

Oz Fluxx (Fluxx)

Fluxx with Oz twist! Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.

1 Hours for 6 Players
Game Master: Kelly Goergen
5 slots left

Each player represents one of the Knights of the Round table, and they must band together to ward off the evils of the realm before Camelot falls. Not everything is as it seems, however, as one of the knights may be a traitor to the throne!

An easy-to-learn, but deep, co-operative game for up to 7 players

2 Hours for 6 Players
Game Master: Andy Goergen
1 slots left
Cash 'n Guns (Repos Production)

In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!

Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have the more money than anyone else after eight rounds while still being alive.

1 Hours for 7 Players
Game Master: Jasper Birch
7 slots left
Red Dragon Inn (Red Dragon Inn)

The adventure is over. Now it’s time to relax at the inn, tell tall tales, knock back a few drinks, and maybe engage in a bit of gambling. This is a quick and easy card game of what happens after the dragon is killed and the princess is saved. Join the party!

1 Hours for 4 Players
Game Master: Jordan Fetters
2 slots left

In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

1 Hours for 18 Players
Game Master: Randall Rasmussen
15 slots left