2014 Game Schedule

Adding games and signing up for games online is now clsoed!

You can still add games and sign up for games onsite at PretzCon 2014.

 

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Friday April 4th @ Noon
Dominion (Dominion)

Let's get PretzCON started off right with a Rio Grande classic. We'll use Dominion base set and Intrigue.

1 Hours for 6 Players
Game Master: Geoff Berman
0 slots left
Kill Doctor Lucky (Kill Doctor Lucky)

Start your convention off with a little murder!
Why do all mystery games start just after all the fun is over?
Welcome to J. Robert Lucky Mansion: a sprawling country estate full of unusual weapons, good hiding places and craven killers. Killers like you.
The object? Kill Doctor Lucky. Find a weapon, track the old man down, and take him out. The obstacles? For one thing all of your friends would rather do it first. For another, Doctor Lucky is aptly named.
You would think that after being stabbed, hung, poisoned, and poked in the eye, the old Doctor would just lie down and accept his fate. But he’s got more lives than Rasputin, and an uncanny knack for dodging your best traps.
Stick to it. Persevere. The Doctor’s luck won’t last forever. Before the night is over, someone is going to kill Doctor Lucky.
Wouldn’t you rather it was you?

2 Hours for 6 Players
Game Master: Jordan Fetters
5 slots left
Zombie Fluxx

Zombie Fluxx is the zombie uprising card game with ever-changing rules. There is now a new type of card: Ungoal cards (conditions in which everybody loses!)

This is a card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.

1 Hours for 5 Players
Game Master: Andy Goergen
4 slots left
Hearts (Playing cards)

A classic game that the Pretz have played since 1843, give or take a millennium.

Come play what start the gaming journey for the Pretzs.

1 Hours for 4 Players
Game Master: Ryan Pretz
4 slots left
Cribbage

Always wanted to learn? Haven’t played in awhile? Or maybe just looking for new opponents? Spend a couple of hours with one of the world’s oldest and genuinely unique card games that combines the challenge of strategy with the excitement of chance–and of course there’s those crazy boards…

2 Hours for 4 Players
Game Master: James Schweiss
2 slots left
Friday April 4th @ 1:00 PM
Monsters Menace America (Monsters Menace America)

As a giant monster, stomping cities is what you do. But now, other giant monsters are moving in on your turf - and you have to put a stop to that. Through a bizarre twist of fate, a branch of the military has decided to focus all its firepower on the other monsters. While your rivals are busy trampling tanks and swatting fighter jets, you'll be out there growing in power and infamy - getting ready for the Monster Challenge. In the end, when the dust settles and the radiation fades, the last creature standing will be crowned King of the Giant Monsters!

2 Hours for 6 Players
Game Master: Geoff Berman
5 slots left
Pitch - 10 Point

Join Kelly at the snack bar for a round of this classic card game where partners work together to capture the most points. Urban rules: 10 point, minimum bid of 5, 4-6 players.

1 Hours for 5 Players
Game Master: Kelly Goergen
2 slots left
Feld Friday Marathon - Trajan

In Trajan, players increase their influence in Trajan’s Roman Empire by expanding the Empire’s military dominion, erecting monuments, shipping commodities, speaking in the Forum, and winning over the Senate. This session is open to both new and experienced players. This is the first game in the Feld Friday marathon (4 games by hit designer Stefan Feld), but you don’t have to play in all the Feld games to participate in this one – unless you want to!

2 Hours for 4 Players
Game Master: Bryce Journey
1 slots left
PFS: We Be Goblins! (Pathfinder )

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors….

We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path’s upcoming Jade Regent Adventure Path.

Written by Richard Pett.

Pregen Goblins will be Provided

5 Hours for 4 Players
Game Master: Nathanial Sheridan
Materials Needed: Dice
3 slots left
PFS: Master of the Fallen Fortress (Pathfinder )

A dungeon-based adventure for 1st-level characters.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower’s empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It also serves as an introduction to Pathfinder Society Organized Play (Paizo’s constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.

This adventure is set outside the great city of Absalom in the Pathfinder Chronicles campaign setting.

Written by Rob McCreary.

5 Hours for 6 Players
Game Master: Omaha PFS
Materials Needed: Dice
3 slots left
Friday April 4th @ 2:00 PM
Pandemic

Pandemic is a co-operative game based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates up to 4 players, each playing one of five possible specialists: (dispatcher, medic, scientist, researcher or operations expert). The game is unlike most boardgames as the gameplay is cooperative, rather than competitive. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached.

We will be playing using the base game, first edition.

2 Hours for 3 Players
Game Master: Andy Goergen
0 slots left
Lifeboat (Lifeboat)

Your ship has sunk, and now you’re adrift at sea aboard a lifeboat with your secret love and a secret enemy! Each of you is trying to survive the hardship of the sea, but will you survive each other?
A fun and easy game of survival, betrayal, scheming, and possibly cannibalism? The more the merrier, bring your friends (and enemies).

2 Hours for 8 Players
Game Master: Jordan Fetters
7 slots left
Pitch - 10 Point

Join Kelly at the snack bar for a round of this classic card game where partners work together to capture the most points. Urban rules: 10 point, minimum bid of 5, 4-6 players.

1 Hours for 5 Players
Game Master: Kelly Goergen
1 slots left
Turnabout (Jitterbug Games)

You start with 6 cards; your goal is to get rid of your cards before your opponents do. You roll dice to determine which cards you can discard; however, a cleverly played Action Card may make you draw cards instead.

If you’re the first player to get rid of your cards, you score the points your opponents were caught with. First to 500 wins. (If the game goes exceptionally fast, we may experiment with polyhedral dice.)

1 Hours for 6 Players
Game Master: Rodney Ruff
6 slots left
Friday April 4th @ 3:00 PM
Illuminati (Illuminati)

A classic Steve Jackson game. Take over the world in style but keep your opponents from ruling the world. Fnord!

3 Hours for 8 Players
Game Master: Geoff Berman
5 slots left
Feld Friday Marathon - Luna

In Stefan Feld’s out-of-print worker placement game Luna, players attempt to become the successor of the moon priestess by recruiting novices, building shrines, and gaining influence in the temple – all while trying to resist the temptations of the apostate. This session is open to both new and experienced players. This is the second game in the Feld Friday marathon (4 games by hit designer Stefan Feld), but you don’t have to play in all the Feld games to participate in this one – unless you want to!

2 Hours for 4 Players
Game Master: Bryce Journey
2 slots left
Likewise! (Buffalo Games)

Likewise! rewards your ability to think like your opponents. You generate topics from the Description and Subject cards; each time you and someone else write or draw the same thing on your paddles, you score! (Think “Match Game” without Brett and Charles’ bickering.)

1 Hours for 6 Players
Game Master: Rodney Ruff
Materials Needed: Paper towels (to wipe off paddles)
5 slots left
Friday April 4th @ 4:00 PM
Rattus (Rattus)

Can you survive the Black Death? Rattus is a quick-playing strongly tactical and interactive light euro style game. The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages. See if you can live out the plague and survive with the largest population.
Expansions will be available to play with larger groups.

2 Hours for 6 Players
Game Master: Jordan Fetters
5 slots left
Quicksilver

Race your airship through the skies over Paradise Falls! Dodge obstacles, both natural and man-made, and outfly your opponents to win the race. Or shoot at/sabotage their airships to win, it's your choice.

(No experience needed, but if the players are experienced we may switch to the New Covington map instead.)

2 Hours for 6 Players
Game Master: Leah Watts
6 slots left
Escape: The Curse of the Temple

Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose.

1 Hours for 5 Players
Game Master: Jasper Birch
3 slots left
Firefly

Welcome to the ‘Verse.
Travel to different locations, picking the best crew, gear and upgrades. Deal with Contacts, reputable or not, to secure desperately needed work. Dodge bloodthirsty Reavers and evade Alliance patrols as you navigate the ‘Verse.
A captain’s goal is simple: find a crew, find a job, keep flying.

4 Hours for 4 Players
Game Master: James Schweiss
2 slots left
Friday April 4th @ 5:00 PM
Bang

This card game recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.

1 Hours for 6 Players
Game Master: Andy Goergen
3 slots left
Room 25

Trapped in a prison in which each room has four doors but apparently no exit, the players must try to find Room 25, the supposed exit to this nightmare. But some amongst them might be guardians of the prison, waiting for the right moment to strike. In the cooperative game Room 25, not everyone wants to escape from imprisonment – but who is the traitor? Each turn, the player moves are preprogrammed, requiring discussion, negotiation – and possibly betrayal.

1 Hours for 6 Players
Game Master: Randall Rasmussen
5 slots left
Zombie Dice

Eat brains. Don’t get shotgunned.

In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes, and can be taught in a single round.

Fun for all ages!

1 Hours for 8 Players
Game Master: Becca Birch
7 slots left
Zombicide

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!
----------------------------
We're playing a game with all the expansion character options and zombie types (including zombie and companion dogs).

One random player will receive a free Kyoko Promo Survivor for playing.

3 Hours for 6 Players
Game Master: Peter Evans
5 slots left
Friday April 4th @ 6:00 PM
Feld Friday Marathon - Bruges

In Bruges, one of Stefan Feld’s newest games, players assume the role of merchants out to increase their influence in the city of Bruges, by increasing their reputation, building canals, and befriending the people of the city. This is all done through an innovative card-driven system unlike anything you’ve experienced before. This session is open to both new and experienced players. This is the third game in the Feld Friday marathon (4 games by hit designer Stefan Feld), but you don’t have to play in all the Feld games to participate in this one – unless you want to!

2 Hours for 4 Players
Game Master: Bryce Journey
1 slots left
Super Tooth

Super Tooth is an original, fast-paced card game set in a prehistoric world of dinosaurs, in which players race to collect sets of plant-eaters before hungry carnivores chase them away.

Super Tooth is a highly re-playable family game for 2 to 4 players, ages 5 and up, built with just enough luck and layered with subtle strategy to keep players of all ages entertained and engaged.

1 Hours for 8 Players
Game Master: Neil Opitz
8 slots left
Snake Oil

In the Old West, sly snake oil salesmen had the special talent of getting even the most skeptical customer to buy the most dubious product. In Snake Oil, that’s exactly what the players get to do! One player draws a card and becomes the Customer while the other players each select two Word Cards from their hands to create a product to pitch to the Customer. Laughter erupts as each player attempts to persuade the Customer that their item is the best! The Customer picks their favorite item and that player is awarded the Customer Card. The player with the most Customer Cards wins!

1 Hours for 10 Players
Game Master: Michael Landreth
10 slots left
Settlers of Catan Qualifier

Settlers of Catan Qualifier for Final Tournament on Sunday at 11:00am.

2 Hours for 12 Players
Game Master: Game Shoppe
11 slots left
Guilt by Association (Willowgate Part 3) (Against the Darkness)

A shocking suicide brings the Justiciars back to Willowgate. However, it is just one in a string of puzzling events. Can the Justiciars get to the bottom of this before more people die? Part 3 of 5 loosely connected scenarios which may be played separately; it is not necessary to play them all. (Parts 1 & 2 ran at PretzCon 3.) An easy-to-learn Vatican horror RPG for new or experienced players. Age 13+ recommended.

4 Hours for 6 Players
Game Master: Vicki Potter
6 slots left
Friday April 4th @ 7:00 PM
Settlers of Catan: Cities and Knights

This expansion for The Settlers of Catan contains new rules and added complexities which change up the experience.

3 Hours for 5 Players
Game Master: Andy Goergen
Experience Needed: Settlers of Catan Experience Helpful
3 slots left
Kill Doctor Lucky

Welcome to the J. Robert Lucky mansion, a sprawling country estate full of unusual weapons, good hiding places, and craven killers. Killers like you, determined to finally kill Dr. Lucky.

He’s aptly named, with a knack for evading your best traps. But before the night ends, someone is going to finally off the old man. Wouldn’t you like it to be you?

2 Hours for 6 Players
Game Master: Leah Watts
6 slots left
Shift High Intensity Free-for-all Tournament (Shift CCG)

You are the shifted, now gear up and battle!!!

Shift is an anime themed card game in which players duel using a single card and some coins. Shift cards have stats and Modifiers on all four sides, called Gears. Each card functions like a deck in a traditional CCG, where each Gear is a separate hand. And much like decks in a CCG, each card rewards different strategies and play styles.

Players take turns attacking or shifting their cards to another Gear. To use a Gear’s Modifier, you might have to pay a cost; costs may require flipping a coin, or paying spirit – which is earned by taking damage. The first player to deal six damage to their opponent wins!

Come play an exciting new concept in CCGs.

This is a qualifier so the top 4 from this qualifier will advance to the final.

2 Hours for 8 Players
Game Master: Geoff Berman
8 slots left
Mr. Ree

The original Mr. Ree game was first published in 1937 and was a precursor to the game Clue. Now with some rules updates it is time to rediscover a classic game.
One player will play the detective Mr. Ree. The rest of the players are attending a party at the home of Aunt Cora. During the evening players move around the board trying to obtain a weapon and the card that lets them kill someone with that weapon. Then, when they are alone in a room with another player they may do the murder.
When the murder is revealed on the deceased's next turn Mr Ree and the players have ten minutes to figure out which among them is the killer.
Will you be the first to make your kill? Will you be able to put the finger on the real killer? And whose testimony can you trust during the final ten minutes?

2 Hours for 8 Players
Game Master: Randall Rasmussen
8 slots left
Trailer Park Wars (Trailer Park Wars)

You have finally landed the job of your dreams: Trailer Park Manager!
To be the best darn Trailer Park Manager in town you must place quality tenants in your trailers, add some sweet amenities to create a fun and friendly atmosphere, and go about destroying the other trailer parks in town... no matter what it takes.
This is a great tongue-in-cheek game that's easy to learn and fun to play. Plus you get pink flamingos!!!

2 Hours for 6 Players
Game Master: Jordan Fetters
5 slots left
Flapjacks and Sasquatches -2nd Edition (Prolific Games)

Take off to the Great White North where you will use your axe and your wits to get ahead of fellow lumberjacks. You may get a boost from some Flapjacks or be slowed by Blisters – but always be wary of the dreaded Sasquatch!

Flapjacks and Sasquatches is an easy, “take that” style card game in which you want to chop down the tree card in front of you. The card has both a “chop” value and a point value; using Axe cards, you roll dice to try to meet or exceed the “chop” value. When you do, you collect the tree (and the points). Flapjack cards can add to your roll, while blister cards can take away.

http://www.flapjacksandsasquatches.com/

1 Hours for 6 Players
Game Master: David Novak
4 slots left
Old Parnell Place (Dread)

You consider yourself one of the bravest kids at Ray Marsh Elementary School. Yet you agree with everyone else that it’s best to stay away from the Old Parnell Place. If one of your friends goes missing, and all the clues point to Parnell, will you have what it takes to solve the mystery?

The Old Parnell Place is a scenario for Dread, the horror roleplaying game that uses Jenga® instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls . . .

4 Hours for 5 Players
Game Master: Angela Robertson
4 slots left
PFS# 5-08 The Confirmation (Pathfinder)

A Pathfinder Society Scenario designed for level 1-2.

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

Written by Kyle Baird.

5 Hours for 6 Players
Game Master: Omaha PFS
Materials Needed: Dice
4 slots left
PFS# 5-11 Library of the Lion (Pathfinder)

A Pathfinder Society Scenario designed for levels 1–5.

Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy’s texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor’s past victories so that Mendev might benefit from the discovery.

Content in “Library of the Lion” also contributes directly to the ongoing storylines of the Cheliax, Grand Lodge, and Taldor factions.

Written by Kyle Elliot.

5 Hours for 6 Players
Game Master: Nathanial Sheridan
Materials Needed: Dice
4 slots left
PFS: Ruins of Bonekeep—Level One: The Silent Grave (Pathfinder)

A Pathfinder Society Special for characters of 3rd to 7th level (Tier 3–7).

An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired.

Written by Jason Bulmahn.

5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Mid-Low
Materials Needed: Dice
6 slots left
PFS# 5-13 Weapon in the Rift (Pathfinder)

A Pathfinder Society Scenario designed for levels 5–9.

Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders—a task complicated by their pushing past enemy lines.

Content in “Weapon in the Rift” also contributes directly to the ongoing storyline of the Silver Crusade faction.

Written by Nathan King.

5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Mid-High
Materials Needed: Dice
6 slots left
PFS# 5-05 The Elven Entanglement (Pathfinder)

A Pathfinder Society Scenarios for levels 7–11.

Nearly every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer’s domain?

Written by Ryan Costello, Jr.

5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: High
Materials Needed: Dice
5 slots left
Eclipse (Eclipse: Board Game)

Conquer the known universe through any means necessary. Will you become an economic powerhouse, a diplomatic explorer, or a rampaging terror. The game looks like there is a lot to remember, but it is truly easy to grasp.

5 Hours for 6 Players
Game Master: Ryan Pretz
5 slots left
Smash Up

The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience.

1 Hours for 4 Players
Game Master: Jasper Birch
2 slots left
Friday April 4th @ 8:00 PM
Let's Create a Game

Come join other people as we create a game from scratch. What will we create? An alien invasion? A hanuted contest? card game? board? Who knows!! I’ll have several random bits and pieces to make the game out of.

2 Hours for 6 Players
Game Master: Floyd Pretz
Materials Needed: None - But feel free to bring anything you think would be fun to make a game with
4 slots left
Feld Friday Marathon - Castles of Burgandy

In Castles of Burgundy, Stefan Feld’s top-rated game on Boardgamegeek.com, players must expand their princedom by erecting buildings, trading, mining, increasing their knowledge, and, as the title suggests, constructing castles! This session is open to both new and experienced players. This is the fourth and final game in the Feld Friday marathon (4 games by hit designer Stefan Feld), but you don’t have to play in all the Feld games to participate in this one – unless you want to!

2 Hours for 4 Players
Game Master: Bryce Journey
2 slots left
Rampage (Rampage)

In Rampage, you arrive in Meeple City as a gigantic, famished, scaly-skinned monster! Your goal: Dig your claws and dirty paws into the asphalt, destroy buildings, and devour innocent meeples – in short: sow terror while having fun. The monster who has caused the most damage after the carnage finally ends wins the game.

1 Hours for 4 Players
Game Master: Bart Miller
3 slots left
The Resistance

The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of daring missions to bring the government to its knees. Unfortunately spies have infilitrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission. Choose your teams carefully of forever lose your freedom.

As seen on "Tabletop."

1 Hours for 10 Players
Game Master: Matt Campbell
9 slots left
What's Yours Like? (Patch Products)

“What’s yours like?” is the question you ask your opponents to get a cleverly-worded, but truthful clue about the subject on the card in front of them. The faster you guess, the better, because you’re penalized a point for each clue it takes you. The player with the fewest points after several rounds of play wins; we’ll decide how many rounds according to how many of you show up to play.

1 Hours for 8 Players
Game Master: Rodney Ruff
8 slots left
Munchkin Quest` (Munchkin Quest board game)

Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame.

Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another tile is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can!

2 Hours for 4 Players
Game Master: Jason Rosauer
3 slots left
Friday April 4th @ 9:00 PM
DC Comics Deck-building game (DC Comics Deck-building game)

Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! Martian Manhunter! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game!

1 Hours for 5 Players
Game Master: Geoff Berman
0 slots left
Ascension (Ascension)

A storm is still raging across Vigil. Ascension: Storm of Souls takes players into the chaos following the Fallen One’s demise. As Samael’s monsters run wild and his minions conspire, the world is being slowly overtaken with souls that should have moved on. Are you ready for the new challenges that Vigil’s future holds?

2 Hours for 4 Players
Game Master: Sarah Pretz
3 slots left
Two Rooms and a Boom

A social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.
(We will play multiple games as each game lasts only about 20 minutes)

2 Hours for 20 Players
Game Master: Randall Rasmussen
20 slots left
Team Trivia (Cube of Death)

Cube of Death is a trivia/RPG hybrid game that uses geek trivia to resolve actions. It is played with two teams of three players each. Every round the host draws a card and asks each team a question. If they get it right they get to roll 1d6 damage to the opposing team. So recruit a team, or sign up individually and we will randomly assign teams.

1 Hours for 6 Players
Game Master: Kelly Goergen
5 slots left
Wreckage (Wreckage)

In the post-apocalyptic world of Wreckage, the landscape is a twisted wasteland. Road warriors rule the highways in souped-up vehicles decked out with guns, armor, and turbo-charged engines. The best of these gasoline gladiators have come together to compete in the arena of death. The winner is awarded fuel for a year, water for a month, and the glory of the kill. The losers are wreckage.

In Wreckage, each player controls one of eight different vehicles and equips it with weapons, armor, and other equipment of his choice. By playing cards from their vehicles' steering decks, the players drive their vehicles around the play area, collecting gas and blowing each other's cars to scrap metal.

1 Hours for 4 Players
Game Master: Bart Miller
2 slots left
Pokemon: Master Trainer (Pokemon: Master Trainer)

Based on the Nintendo Pokemon franchise, each player becomes a Pokemon Trainer (represented by Ash Ketchum figures) making his way around the pre-made board map to get to Indigo Plateau where he can challenge the current, regining Pokemon Champion (represented by cards) to a battle with the Pokemon he's collected on the trip there. Item Cards give you or your creatures special powers and players can battle each other as well.

1 Hours for 6 Players
Game Master: Michael Landreth
6 slots left
Friday April 4th @ 10:00 PM
One Night (Ultimate Werewolf)

In One Night Ultimate Werewolf all the action takes place in one night, with the final vote the day after. It only takes minutes to play, so we'll play it a few times

1 Hours for 10 Players
Game Master: Floyd Pretz
6 slots left
Pandemic (w/ expansions maybe) (Z-Man Games)

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

2 Hours for 6 Players
Game Master: David Novak
1 slots left